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When a AnimationPlayer is used to animate Control based nodes in a scene that is instanced, and the instanced scene is run, the Control node gets resized and moved, both in the instanced and in the original scene. The rect_size property gets doubled, and if I don't fix it and open it a few more times, it gets tripled, quadrupled etc., and sometimes this happens with rect_position too. The animation player does not have to contain the property which gets changed, I had the rect_position animated, and the rect_size was changed. It seems to only happen when using instancing, as I already mentioned.
Steps to reproduce
Open included project
Open BaseScene.tscn, there is a Panel at the bottom exactly as wide as the window
Open InstancedScene.tscn, play scene, Panel should be missing
Close game
Click on the BaseScene tab, Panel gets moved and resized
If the InstancedScene is run more times the Panel gets bigger and bigger
Godot version
3.4.stable
System information
MacOS Intel
Issue description
When a AnimationPlayer is used to animate Control based nodes in a scene that is instanced, and the instanced scene is run, the Control node gets resized and moved, both in the instanced and in the original scene. The rect_size property gets doubled, and if I don't fix it and open it a few more times, it gets tripled, quadrupled etc., and sometimes this happens with rect_position too. The animation player does not have to contain the property which gets changed, I had the rect_position animated, and the rect_size was changed. It seems to only happen when using instancing, as I already mentioned.
Steps to reproduce
Minimal reproduction project
Control resize bug.zip
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