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Audio sometimes (very rarely) plays a loud cracking burst instead of the intended sound #57726

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Tracked by #76797
Raindrinker opened this issue Feb 6, 2022 · 1 comment

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@Raindrinker
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Godot version

3.4.2.stable.official

System information

Windows 10, GLES3, Intel i9

Issue description

Very rarely, when playign a specific ogg audio file, a very loud cracking sound plays instead, which fades over a a few seconds (up to 10). Feels like some sort of audio system overload or metldown.

Steps to reproduce

We have not been able to reproduce and therefore we're never sure if it has been fixed.

Might be related to the Reverb AudioEffect.
We think it has always happened when playing a specific sound file, but not consistenly at all (theres been weeks and months without it ever happening).

The issue has always (we think) happened with one of these audio files:
audio_files.zip

The Reverb has the following parameters:
506dfeaf113b4279d59a18910c7f0e33

Minimal reproduction project

No response

@Calinou Calinou added this to the 3.5 milestone Feb 7, 2022
@lawnjelly lawnjelly modified the milestones: 3.5, 3.x Feb 12, 2023
@russinet
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I am having a very similar problem in Godot 4.0.1. I am also using the Reverb effect. However, in my case it's a lot more frequent. This is something that most certainly prevents me from applying the reverb effect to the final product - in one of our play tests this bug happened while connected to projector's loudspeakers which wasn't exactly pleasant for everyone involved. The sound is loud, very very loud.

After removing the reverb filter this never happened again.

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