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Vulkan: LightmapGI dynamic object lighting does not work (objects are fully black) #57890

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Tracked by #56033
jcostello opened this issue Feb 9, 2022 · 3 comments · Fixed by #77089
Closed
Tracked by #56033

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@jcostello
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Godot version

v4.0.alpha.custom_build [2c28729]

System information

Ubuntu 21.04. RTX 2060

Issue description

After baking lightmap, Mesh (with uv2) lighting not being affected by GPU Lightmap's probes

image

Steps to reproduce

Minimal project

Minimal reproduction project

Lightmap.zip

@Calinou Calinou added this to the 4.0 milestone Feb 9, 2022
@Calinou Calinou changed the title Mesh lighting not being affected by GPU Lightmap's probes Vulkan: LightmapGI dynamic object lighting does not work (objects are fully black) Feb 9, 2022
@Calinou
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Calinou commented Nov 24, 2022

I can still reproduce this as of 4.0.beta6 (Fedora 36, AMD Radeon RX 6900 XT).

@atirut-w
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Still happeneing on alpha 11. Any updates on this issue?

@Calinou
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Calinou commented Jan 11, 2023

Still happeneing on alpha 11. Any updates on this issue?

There is no ETA for fixing this issue, as we don't know what's causing the bug yet.

@clayjohn clayjohn modified the milestones: 4.0, 4.x Feb 23, 2023
@akien-mga akien-mga modified the milestones: 4.x, 4.1 May 17, 2023
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5 participants