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Failed to load a Vulkan (Win10/1650Ti) error - Failed dispatch call vkEnumeratePhysicalDevices #57897

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onurdumangoz opened this issue Feb 10, 2022 · 1 comment

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@onurdumangoz
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Godot version

4.0-alpha2

System information

Windows 10, Vulkan, GTX 1650 Ti (Laptop) - Driver 511.65

Issue description

When I try start the Godot, I'm getting errors.

image

vulkaninfo --summary

==========
VULKANINFO
==========

Vulkan Instance Version: 1.3.201


Instance Extensions: count = 16
-------------------------------
VK_EXT_debug_report                    : extension revision 10
VK_EXT_debug_utils                     : extension revision 2
VK_EXT_direct_mode_display             : extension revision 1
VK_EXT_swapchain_colorspace            : extension revision 4
VK_KHR_device_group_creation           : extension revision 1
VK_KHR_display                         : extension revision 23
VK_KHR_external_fence_capabilities     : extension revision 1
VK_KHR_external_memory_capabilities    : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2         : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 2
VK_KHR_get_surface_capabilities2       : extension revision 1
VK_KHR_surface                         : extension revision 25
VK_KHR_surface_protected_capabilities  : extension revision 1
VK_KHR_win32_surface                   : extension revision 6
VK_NV_external_memory_capabilities     : extension revision 1

Instance Layers: count = 6
--------------------------
VK_LAYER_AMD_switchable_graphics AMD switchable graphics layer                 1.2.133  version 1
VK_LAYER_EOS_Overlay             Vulkan overlay layer for Epic Online Services 1.2.136  version 1
VK_LAYER_EOS_Overlay             Vulkan overlay layer for Epic Online Services 1.2.136  version 1
VK_LAYER_NV_optimus              NVIDIA Optimus layer                          1.3.194  version 1
VK_LAYER_VALVE_steam_fossilize   Steam Pipeline Caching Layer                  1.2.136  version 1
VK_LAYER_VALVE_steam_overlay     Steam Overlay Layer                           1.2.136  version 1

Devices:
========
GPU0:
        apiVersion         = 4206786 (1.3.194)
        driverVersion      = 2144354304 (0x7fd04000)
        vendorID           = 0x10de
        deviceID           = 0x1f95
        deviceType         = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
        deviceName         = NVIDIA GeForce GTX 1650 Ti
        driverID           = DRIVER_ID_NVIDIA_PROPRIETARY
        driverName         = NVIDIA
        driverInfo         = 511.65
        conformanceVersion = 1.3.0.0
GPU1:
        apiVersion         = 4202629 (1.2.133)
        driverVersion      = 8388745 (0x800089)
        vendorID           = 0x1002
        deviceID           = 0x1636
        deviceType         = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
        deviceName         = AMD Radeon(TM) Graphics
        driverID           = DRIVER_ID_AMD_PROPRIETARY
        driverName         = AMD proprietary driver
        driverInfo         = 20.10.22.03
        conformanceVersion = 1.2.0.2

Steps to reproduce

Start the Godot with cmd file.

Minimal reproduction project

No response

@Chaosus Chaosus changed the title setup_loader_tramp_phys_devs Failed to load a Vulkan (Win10/1650Ti) error - Failed dispatch call vkEnumeratePhysicalDevices Feb 10, 2022
@Chaosus Chaosus added this to the 4.0 milestone Feb 10, 2022
@Calinou
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Calinou commented Feb 10, 2022

Duplicate of #57708.

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