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AudioStreamPlayer not paused on pause mode change #58543
Comments
I'd like to submit a solution. It seems that, even though we save the new I tried to keep the code changes to minimum. This solution works for both cases (process => stop and stop => process), but I haven't check all combinations :) It's possible that we could use a new method here, like |
What is even worse, the sounds sometimes do not unpause! The stream_paused stays true, after unpausing. |
Fixed by #58577. |
Godot version
3.x 0959ff2
System information
W10
Issue description
When you have AudioStreamPlayer and change its
pause_mode
, it will not get paused when it should.Example code:
(
$AudioStreamPlayer
hasPAUSE_MODE_PROCESS
)Does not happen on master.
Steps to reproduce
pause_mode
toProcess
Minimal reproduction project
No response
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