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Adding a normal map breaks lighting #60

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MadMinstrel opened this issue Feb 13, 2014 · 1 comment
Closed

Adding a normal map breaks lighting #60

MadMinstrel opened this issue Feb 13, 2014 · 1 comment

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@MadMinstrel
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Fixed materials with normal maps appear black. Ambient lighting still works, but they don't appear to be receiving any diffuse or specular lighting. The issue may be nvidia-related.

@TheoXD
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TheoXD commented Feb 15, 2014

I have IntelHD 4000 and I have the same problem.

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3 participants