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Sprite3D nodes are invisible on mobile devices? #60103
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Can you provide more information about your setup. For example, do you have VRAM compression turned on when importing the t-shirts? Do you get any errors when you run the scene on the platforms where things break? Do you have any special shader on the t-shirts? |
Can you reproduce this after selecting the Sprite3D's texture in the FileSystem dock, disabling Mipmaps in the Import dock, clicking Reimport then exporting to Android again? If so, this is a duplicate of #54220. |
Thanks for your replies. |
Potentially, Godot automatically resizes non power of 2 textures where necessary. But there could be something going wrong with the resize. |
I disabled mipmaps, changed compression from vram to lossless and, just to be sure, rescaled the images to 256x256. Now it is working! |
Duplicate of #54220. |
Godot version
3.4.3.stable.official
System information
Debian 11, GLES2
Issue description
In a game about cleaning your room, we used Sprite3D nodes, to distribute T-Shirt sprites across a room.
If I test the HTML5 export on my PC, everything looks fine. However, I also tried the game on two tablets (IPad as well as Android), and for some reason, there were no T-Shirts to see. At first, I thought it was a bug in my code - but now I am pretty sure they are just invisible?
Am I missing some option in the project settings? I don't know what could cause this behaviour.
Steps to reproduce
Add a Sprite3D node, add a texture and test it on PC and mobile.
Minimal reproduction project
You can also test our game (https://tianmaru.itch.io/kuddelmuddel). There should be T-Shirts visible in the title screen.
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