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4.0.alpha10
Windows 11, RTX 3070 TI
If you use a Scene Collection in a TileMap, when you add a new cell to a TileMap, all tiles in a layer are re-created.
Scene Tile:
Code:
extends Node2D func _ready(): randomize() var r = randf() var g = randf() var b = randf() $Label.text = name $Label2.text = str(get_instance_id()) $Sprite2D.modulate = Color(r, g, b)
SceneTiles.zip
The text was updated successfully, but these errors were encountered:
Seems like same issue as #58034
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Godot version
4.0.alpha10
System information
Windows 11, RTX 3070 TI
Issue description
If you use a Scene Collection in a TileMap, when you add a new cell to a TileMap, all tiles in a layer are re-created.
Scene Tile:
Code:
Steps to reproduce
Minimal reproduction project
SceneTiles.zip
The text was updated successfully, but these errors were encountered: