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09e12ba
Windows 10 x64
This happens when you assign new ShaderMaterial to a sprite: It becomes invisible and spams hundreds of errors per second.
The errors are similar as in #62525, but the issue is recent and doesn't seem related.
No response
The text was updated successfully, but these errors were encountered:
Clear your .godot/shader_cache/ folder and that should solve it.
.godot/shader_cache/
The problem is that we don't do proper cache invalidation when breaking rendering changes happen.
Sorry, something went wrong.
Removing shader cache indeed fixed the issue.
EDIT: Worth to note that there are 2 shader cache folders - in .godot directory and in user directory. You need to delete them both.
Removing shader cache indeed fixed the issue. EDIT: Worth to note that there are 2 shader cache folders - in .godot directory and in user directory. You need to delete them both.
Thank you! Not finding the user shader_cache was keeping me on alpha 10.
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Godot version
09e12ba
System information
Windows 10 x64
Issue description
This happens when you assign new ShaderMaterial to a sprite:
It becomes invisible and spams hundreds of errors per second.
The errors are similar as in #62525, but the issue is recent and doesn't seem related.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: