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Mouse behaviour issues and navigation changes in Visual Shader editor (compared to Godot 3.4.5):
Click and hold, draging over a value no longer snaps to node making incremental changes not possible
Default scroll wheel behaviour changed:
Before Scroll Wheel = Vertical Scroll / Now Zoom only
Before Shift + Scroll = Horizontal scroll / Now Zoom only
godotmousebehaviour0001-0260.mp4
Steps to reproduce
Adding either Scalarconstant or Vectorconstant node in Visual shader doesn't capture mouse anymore making it harder to increase the values via click andd drag.
Mouse scroll behaviour changed, but I can't tell if it was intended or editable to previous behaviour.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
It seems Scroll navigation defaults changed since 3.5 beta 1 through RC 8.
Click and Drag snapping issue was worse from Beta 1 to RC 3, where dragging cause the mouse to teleport to the center coordinates of the screen no matter where you started dragging, but that was resolved by RC 4.
Mouse not being captured occurs from 3.5 Beta 1 through 3.5 stable.
Godot version
3.5
System information
Windows 10
Issue description
Mouse behaviour issues and navigation changes in Visual Shader editor (compared to Godot 3.4.5):
godotmousebehaviour0001-0260.mp4
Steps to reproduce
Adding either Scalarconstant or Vectorconstant node in Visual shader doesn't capture mouse anymore making it harder to increase the values via click andd drag.
Mouse scroll behaviour changed, but I can't tell if it was intended or editable to previous behaviour.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: