Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Key with empty texture losts its function in editor after reloading #64036

Open
bombzj opened this issue Aug 7, 2022 · 0 comments
Open

Key with empty texture losts its function in editor after reloading #64036

bombzj opened this issue Aug 7, 2022 · 0 comments

Comments

@bombzj
Copy link

bombzj commented Aug 7, 2022

Godot version

3.4.5-stable

System information

Windows 10 x64

Issue description

After closing and reopening a scene(or project), keys of empty texture lost their original values. Cliking on the timeline of those keys also has no effect (changing texture to empty).

image
Before reloading

image
After reloading

Steps to reproduce

Create a new texture track of a Sprite node. Insert some keys with empty texture.
Close the scene and reopen it.
Click on a time when there is a texture.
Click on a time when the texture is empty.
Move cursor to those keys with an empty texture.

Minimal reproduction project

TextureKey.zip

Open the project and click Animation Player node. Move cursor to the first key in texture track.
Click the timeline of empty texture.

BTW, playing of animation doesn't have the problem.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants