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The characters in labels look weird (in my case, their tops look cut off). It seems to only affect labels which have a custom font and whose anchors have been changed (from the default top-left).
Turning Snap Control To Pixels or GPU Pixel Snap on fixes it, but they make animations which modify scale choppy.
Resizing the window sometimes makes it go away.
How to fix: Change the scale of the affected label from 1 to 1.001. (Changing it to 1.01 almost fixes it.)
Steps to reproduce
Turn off the Snap Control to Pixels and GPU Pixel Snap options in Project Settings
Add a new label
Add a custom dynamic font to it and change its anchor
Minimal reproduction project
The zip file is in one of the replies below
The text was updated successfully, but these errors were encountered:
Godot version
3.5.stable
System information
Fedora 36, AMD RENOIR, GLES3
Issue description
The characters in labels look weird (in my case, their tops look cut off). It seems to only affect labels which have a custom font and whose anchors have been changed (from the default top-left).
Turning Snap Control To Pixels or GPU Pixel Snap on fixes it, but they make animations which modify scale choppy.
Resizing the window sometimes makes it go away.
How to fix: Change the scale of the affected label from 1 to 1.001. (Changing it to 1.01 almost fixes it.)
Steps to reproduce
Minimal reproduction project
The zip file is in one of the replies below
The text was updated successfully, but these errors were encountered: