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When you Change Type (change node type) in the Scene Tree window, the ice changes but the Inspector doesn't update with the new Class/Node information. For example if you change a Label to a Button, sometimes the inspector still shows the Label properties instead of Button properties.
Steps to reproduce
In your scene, create a Button, change the type to another Node Type, sometimes the Inspector will show the new node type, but other times it will continue to show properties for the Button Node. Reload Current Project fixes it... This doesn't happen every time and I'm not sure what the trigger is.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Can confirm we are experiencing this bug as well. It feels random and intermittent, but will try and take a screencap when it happens to show what it looks like.
Godot version
3.5
System information
macOS Big Sur 11.6.8
Issue description
When you Change Type (change node type) in the Scene Tree window, the ice changes but the Inspector doesn't update with the new Class/Node information. For example if you change a Label to a Button, sometimes the inspector still shows the Label properties instead of Button properties.
Steps to reproduce
In your scene, create a Button, change the type to another Node Type, sometimes the Inspector will show the new node type, but other times it will continue to show properties for the Button Node. Reload Current Project fixes it... This doesn't happen every time and I'm not sure what the trigger is.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: