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Mac OS, Godot 3.5 - Cannot drag onready node name to code editor using ctrl + click #64456

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hamoom opened this issue Aug 15, 2022 · 2 comments

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@hamoom
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hamoom commented Aug 15, 2022

Godot version

3.5

System information

MacOS Monterey

Issue description

I cannot drag the node name to the code editor using ctrl + click because on Mac OS clicking while holding ctrl is equivalent to right clicking. When I attempt to use this functionality it ends up opening the context menu on the node.

Steps to reproduce

Open godot 3.5 on MacOS and try to ctrl + drag a node into the code editor. You will be unable to get the autogenerated onready functionality.

Minimal reproduction project

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@timothyqiu
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There're indeed quite a few places in the editor that don't use CMD instead of CTRL for macOS.

As a workaround, you can currently drag without holding CTRL first, and then hold CTRL before dropping.

@hamoom
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hamoom commented Oct 13, 2022

@timothyqiu thank you! thats a very helpful tip

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