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3.5.stable.official
Windows 10, GLES 3, RTX 2080, i7 6700k, 24 DDR 4
I created UV2 for all my tiles inside of a blender, so godot sees them as UV2
I ticked "Use in Baked Light" for all tiles
I exported meshlib
I restarted godot editor because of this bug #26775
Then I created BakedLightMap over the thing
press Bake Lightmaps
It says this
Create gridmap, create UV2 map for all tiles, check Use in Baking Light. Then add tiles in world, try to bake
No response
The text was updated successfully, but these errors were encountered:
Im dumb I had to check use in baking in gridmap...
Sorry, something went wrong.
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Godot version
3.5.stable.official
System information
Windows 10, GLES 3, RTX 2080, i7 6700k, 24 DDR 4
Issue description
I created UV2 for all my tiles inside of a blender, so godot sees them as UV2
I ticked "Use in Baked Light" for all tiles
I exported meshlib
I restarted godot editor because of this bug #26775
Then I created BakedLightMap over the thing
press Bake Lightmaps
It says this
Steps to reproduce
Create gridmap, create UV2 map for all tiles, check Use in Baking Light.
Then add tiles in world, try to bake
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: