-
-
Notifications
You must be signed in to change notification settings - Fork 18.8k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Color picking not working on Windows #68979
Comments
v4.0.beta5.official [89a33d2], Win 10 22H2 It does work if the Color popup is closed with
godot_4_color_picker_windows.mp4When this is fixed, so that the eye dropper works while the color popup is open, |
While investigating this issue I tracked it to this: godot/scene/gui/color_picker.cpp Lines 1408 to 1429 in 6318320
Is it possible, that this is related to the Control->Window conversion? I verified, that this problem also exists in v4.0.alpha1.official [31a7ddb] on Linux X11:
In v4.0.beta.custom_build [6318320] on Linux X11:
|
I saw weird things happening while debugging
|
Godot 4 Beta 15 on Windows eyedropper does not pick a color. |
The relevant code section has this comment: So I did some experiment with popups. Current status is that I ran into the problem that Popups can not be made transparent reliably (previously the Control In a second attempt I tried to solve this with the Drag & Drop mechanic. This might be possible, but becomes quite complex. |
I've considered a couple of alternative ideas, that may or may not work in reality..
|
Godot version
4.0 11e1c83
System information
Windows 10 x64
Issue description
The color never changes. Not for the property, nor for the button. According to the discussion in #63886, this is a Windows-specific issue.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: