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Open Bear and Battler Scene in the Editor. Do the following...
Add a Node2D in Bear bewlow the Animation Player
(BattlerAnimation & Pivot are now yellow - Is that correct or not?)
Switch to the Battler Scene (BattlerAnimation & Pivot are not yellow - Or is this correct?)
Switching back to the Bear Scene (BattlerAnimation & Pivot are white again... But the Animation Player now as well... - Very confusing I don't know what these yellow names mean but I don't think that this switching back and forth can't be correct for just switching scenes. Whats the correct Behaviour?)
Delete the latest added Node2D (Now we are back to the state after we added the node - Animation & Pivot Yellow - Player also yellow)
Switch to Battler Scene (Only Animation Player Yellow)
Switch back to Bear Scene (We are back at the point where we started...)
Godot version
4.0.beta9.official e780dc3
System information
Linux (EndeavourOS) | NVIDIA GTX1080
Issue description
Aditional Info:
Steps to reproduce
Have a BattlerAnimation (Scene)
Have a Battler (Scene)
Have a Bear (Scene - Inherits Battler Scene)
Open Bear and Battler Scene in the Editor.
![yellow_name_bug](https://user-images.githubusercontent.com/17900090/209453148-de781abf-8e94-4d6b-af88-c5e67b393069.gif)
Do the following...
Minimal reproduction project
TurnBasedBattleDemo_Godot4.zip
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