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Godot 4 beta 14
Windows 10
Enabling SSR and volumetric fog makes SSR show through fog
Download MRP, open scene, rotate the camera until the fog is between the camera and the cube (like attached screenshot)
SSRFOG.zip
The text was updated successfully, but these errors were encountered:
Duplicate of #66934.
Sorry, something went wrong.
I don't think it's a duplicate? the other issue says SSR reflects "too much" in volumetric fog, but the issue here is different: it's drawn on top.
Its the same issue. The user just didn't realize that it was drawing over top
oh ok. i thought it was a regression,
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Godot version
Godot 4 beta 14
System information
Windows 10
Issue description
Enabling SSR and volumetric fog makes SSR show through fog
Steps to reproduce
Download MRP, open scene, rotate the camera until the fog is between the camera and the cube (like attached screenshot)
Minimal reproduction project
SSRFOG.zip
The text was updated successfully, but these errors were encountered: