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SSR shows through volumetric fog #71392

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QbieShay opened this issue Jan 14, 2023 · 4 comments
Closed

SSR shows through volumetric fog #71392

QbieShay opened this issue Jan 14, 2023 · 4 comments

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@QbieShay
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Godot version

Godot 4 beta 14

System information

Windows 10

Issue description

Enabling SSR and volumetric fog makes SSR show through fog

image

Steps to reproduce

Download MRP, open scene, rotate the camera until the fog is between the camera and the cube (like attached screenshot)

Minimal reproduction project

SSRFOG.zip

@clayjohn clayjohn added this to the 4.x milestone Jan 14, 2023
@Calinou
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Calinou commented Jan 15, 2023

Duplicate of #66934.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Jan 15, 2023
@Calinou Calinou removed this from the 4.x milestone Jan 15, 2023
@QbieShay
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I don't think it's a duplicate? the other issue says SSR reflects "too much" in volumetric fog, but the issue here is different: it's drawn on top.

@clayjohn
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I don't think it's a duplicate? the other issue says SSR reflects "too much" in volumetric fog, but the issue here is different: it's drawn on top.

Its the same issue. The user just didn't realize that it was drawing over top

@QbieShay
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oh ok. i thought it was a regression,

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