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Runing under Windows 7
When you place a viewport as a child of a canvas layer the render target breaks and you can't use the viewportsprite to render the viewport's texture.
Create a new Canvaslayer, after that create a new viewport inside the canvaslayer and set a sprite as a child of the viewport node.
Create a new viewportsprite and assing the viewport (inside or outside the canvaslayer is the same).
At this point the viewport stop working and the viewportsprite can't access to the viewport's texture, also you can't call the viewport's texture from other canvaslayer using the viewportsprite (this method works just fine in versions before 2.1 stable).
Test Case Project: https://drive.google.com/open?id=0B3mjAjcuXnKqZzBJQWlhQ2xrRm8
The text was updated successfully, but these errors were encountered:
First of all thank you for your report and sorry for the delay.
We released Godot 3.0 in January 2018 after 18 months of work, fixing many old issues either directly, or by obsoleting/replacing the features they were referring to.
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The issue is still persist and greatly annoying in version 2.1.5
Will it be ever fixed?
Just please don't try to push it to 3.x branch, it is completely unusable by now and there is no sign that it will be usable in the following two years.
It's fixed in 3.1-dev, and will eventually be fixed in 3.0.x too if @RandomShaper's pull request is merged.
For 2.1, a cherry-pick could be considered.
Runing under Windows 7
When you place a viewport as a child of a canvas layer the render target breaks and you can't use the viewportsprite to render the viewport's texture.
At this point the viewport stop working and the viewportsprite can't access to the viewport's texture, also you can't call the viewport's texture from other canvaslayer using the viewportsprite (this method works just fine in versions before 2.1 stable).
Test Case Project:
https://drive.google.com/open?id=0B3mjAjcuXnKqZzBJQWlhQ2xrRm8
The text was updated successfully, but these errors were encountered: