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MessDeform: Hacky deformable mesh engine for Godot
Forked from godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
Code for the samples of the stuff discussed in the talk
Forked from preshing/cpp11-on-multicore
Various synchronization primitives for multithreaded applications in C++11.
Slides for the talk about Globall Illumination in Godot during the Gamelab 2018
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