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Godot Editor freezes, crashes and/or BSOD's my pc (video_tdr_failure) at random #75327
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Do you have RTSS or other overlay software installed? See #71929 (comment). |
Hi Nope, no overlays aside from the Steam Overlay, which I disabled. In the last hour or so I have tried a couple of things:
Once again, this BSOD was caused by VIDEO_TDR_FAILURE, with the culprit being the nvlddmkm.sys driver. |
In case this helps: Here's the details from the MEMORY.DMP created by the latest crash:
|
UPDATE: I re installed my drivers. Here's the good news: No more BSOD! The not-so-good news: Godot still crashes after some time. I ran it through the cmd, and got these 2 errors repeating ad infinitum:
Note that I'm using 4.0 //EDIT I'm just gonna stay in Compatibility mode until something new comes up. Thanks in advance for any help. |
Hello! I'm still having the crashes. Same error output as in the previous comment. Reinstalling Godot didn't fix anything. Godot version: v4.0.1.stable.official [cacf499] Computer info: |
Update: Blue Screens do still occur sometimes Working in Compatibility mode (so without vulkan) allows me to work on my project without any issue |
Strongly suspect your Vulkan drivers have some sort of issues |
How can I handle this? I have installed (and reinstalled) the most recent stable Godot version |
UPDATE: As of 4.0.2, this is still happening when using Forward+ and Mobile (I just got BSOD'd twice while testing lol). Compatibility still works, luckily. |
UPDATE: v4.1.stable.official [9704596] still BSODing, got it in the first minute after creating a new blank project. I had stopped using Godot due to the issue, and I hoped the updates would have fixed it, but still nope. :( |
I guess I should give an update on my status: I gave up on my old 1050 Ti Laptop, and finished assembling a long overdue desktop that I've had in the works for the better part of 2 years. Godot was far from the only program where I was encountering video_tdr_failure. I'll spare you the details, but in the end I figured my gpu was dying. I have had been using it extensively and intensively for almost every day of the past 6 years after all. For the record I still use it sometimes for a bunch of stuff, but any heavy graphics stuff has a very strong tendency of getting me BSOD'd (usually on closing a program, and not during, which is bizarre, but I've already lost enough sleep over trying to figure that one out. I went through a whole journey trying to figure out what was wrong, since by that point it was obvious that something was wrong with my machine, but came out pretty much empty handed). Point is, I've had no issues since upgrading, 4.1's working flawlessly. I don't really feel satisfied with this answer, but the issue may have been that my gpu was on its last legs. Another possibility is that there may have been some software shenanigans going on with my OS. After all, that Laptop has never been formatted, but I wasn't in the mood to do a clean reinstall of windows just to test a theory that in all likelihood would've been proven false. That's just me though. I don't really use that Laptop for gaming anymore, never mind game development, so I won't have much more to add to this thread. I'm sorry. Anyways, thanks for the support. This community and team are some of the best I've had the pleasure of interacting with. |
@Lilyskandor have you updated your drivers? You talked about updating Godot before but didn't mention the drivers, they are not part of the Godot engine @bigkwii thank you! It means a lot to hear, we try our best to squash all the bugs! |
@AThousandShips I have updated my GPU drivers everytime there were available updates @bigkwii Could it be more a Nvidia 1050 GPU issue then? This is the common points between our devices, and is also very probably the difference between your new computer and your older laptop. |
@Lilyskandor It's certainly a gpu issue. That has been made clear to me during the past few months. Part of me wants to believe the 1050 and 1050 Ti Mobile gpu's are cursed somehow. In all seriousness, signs point to my issues being more due to the degradation of my gpu over the course of 6 years of heavy use, and less about the model of my gpu. That's what I think at least. But hey, what do I know. Maybe there's some strange compatibility spaghetti between the 1050's and Vulkan. You never know. |
I'm very doubtful about it being just a "usage" issue, it wouldn't make sense for two similar GPU to have the exact same software-triggered issue appearing due to the hardware getting overused. That'd require both of our GPU to degrade the exact same way, in a very precise way that makes it work fine ~90% of the time, except in the very specific case of when Vulkan is used. Like, that's too precise to be simply due to usage. So it's very probably a spaghetti shenanigan on the 1050's, which Vulkan somehow instantly triggers. |
Godot version
4.0.1 stable
System information
Windows 10 (OS Build 19045.2728), CPU: Intel Core i7-7700HQ, GPU: NVIDIA GeForce GTX 1050Ti
Issue description
I've really only started having this problem recently.
I'm just starting to do some 3d stuff, and godot runs perfectly fine for a while, until at complete random it either crashes, freezes or at worse, BSOD's my pc (with VIDEO_TDR_FAILURE).
I've been running it through Steam since 3 for the convenience. Maybe that has something to do with it? I noticed when jumping into Godot 4 that the Steam Overlay gets really buggy, so I disabled it, but I still crash.
Opening Godot from the cmd seems to be a little more stable, but it will still eventually BSOD. Switching to Compatibility mode on the Editor seems to prevent all crashes as well, but that's hardly ideal, since I wanna use Forward+.
My drivers are up to date.
It seems like Godot really prefers to crash when I click back on it after having it minimized or with a different window on top.
Steps to reproduce
Minimal reproduction project
here_you_go.zip
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