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Color Picker Crash #77647
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Can not confirm on master (8f25cc2) Please start godot from a terminal and post the output as well as any crash logs that you have. |
@finecco Can you reproduce the crash on 4.0.3? |
hi again please find below the crash report: Translated Report (Full Report Below)Process: Godot [14978] Date/Time: 2023-06-02 11:14:39.1248 +0300 Sleep/Wake UUID: 665ABF98-B6BF-4317-8E57-621E797E5B01 Time Awake Since Boot: 24000 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Thread 0 Crashed:: Dispatch queue: com.apple.main-thread Thread 1: Thread 2: Thread 3: Thread 4: Thread 5: Thread 6: Thread 7: Thread 8: Thread 9: Thread 10: Thread 11: Thread 12: Thread 13:: com.apple.NSEventThread Thread 14:: caulk.messenger.shared:17 Thread 15:: com.apple.audio.IOThread.client Thread 16: Thread 17: Thread 18: Thread 19: Thread 20: Thread 21: Thread 22: Thread 0 crashed with ARM Thread State (64-bit): Binary Images: External Modification Summary: VM Region Summary:
REGION TYPE SIZE COUNT (non-coalesced) Full Report{"app_name":"Godot","timestamp":"2023-06-02 11:14:40.00 +0300","app_version":"4.1","slice_uuid":"129ae84a-4aef-38e4-87b2-87a451c7d69c","build_version":"4.1","platform":1,"bundleID":"org.godotengine.godot","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 13.4 (22F66)","roots_installed":0,"name":"Godot","incident_id":"3BA3FD67-FB29-472D-989C-6DCC3B457632"} |
the crash does not happen in 4.0.3 |
Hello! I'm having the same problem on 4.1.1. Running on a Apple M1 Ventura 13.5. Gravacao.de.Tela.2023-08-11.as.09.26.27.mov
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I could not reproduce this with Godot v4.2.dev (0511f9d) - macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads). |
hi, I tested this again this time on v4.1.1. it still crashes on compatibility, but seems to be working on mobile renderer. |
this seems to be fixed for me in 4.2 dev6 |
Thanks, closing as fixed in 4.2. |
Godot version
4.1 dev3
System information
OS : mac m1
Compatibility renderer
Issue description
Color picker while editing modulate property crashes Godot
Steps to reproduce
1- create a new project
2- add a node (for ex texture rect)
3- try to change the modulate property with color picker
Minimal reproduction project
Please check the steps
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