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Official Godot releases could be bundled in .dmg images. It allows for a fancier installation interface as seen in this blog post. It may also be more familiar than extracting a .zip file, at least for some users.
Some nice design for the install background is needed too.
Just like for Windows, providing guidance or scripts for packaging Godot projects for macOS may be useful.
The text was updated successfully, but these errors were encountered:
If you want to be really fancy, you can steal the .DS_Store file from a DMG made on a
Mac with a volume name progname and app bundle called progname.app (i.e., matching > what you want to create off the Mac) where you've put a background in
.background/background.png and a symbolic link to /Applications in the root dir, and put > that in dmgdir along with your own a symbolic link to /Applications.
Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.
The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker.
If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance!
Official Godot releases could be bundled in
.dmg
images. It allows for a fancier installation interface as seen in this blog post. It may also be more familiar than extracting a.zip
file, at least for some users.Some nice design for the install background is needed too.
Just like for Windows, providing guidance or scripts for packaging Godot projects for macOS may be useful.
The text was updated successfully, but these errors were encountered: