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When a project is opened that contains a scene that uses a BoneAttachment3D node, 3 possible error messages are generated. The first two occur if you closed the project without closing the scene containing the BoneAttachemnt3D node:
Attempt to disconnect a nonexistent connection from 'Skeleton3D:<Skeleton3D#1719681472865>'. Signal: 'bone_pose_changed', callable: 'BoneAttachment3D::on_bone_pose_update'.
Signal 'bone_pose_changed' is already connected to given callable 'BoneAttachment3D::on_bone_pose_update' in that object.
An third error is generated 3 consecutive times instead of the previous two if you close out of the scene before closing out of the project:
editor/editor_data.cpp:880 - Index p_idx = -1 is out of bounds (edited_scene.size() = 1).
editor/editor_data.cpp:683 - Index p_idx = -1 is out of bounds (edited_scene.size() = 1).
editor/editor_data.cpp:745 - Index p_idx = -1 is out of bounds (edited_scene.size() = 1).
As far as I'm aware these bugs don't impact anything? But clicking the Clear Output button every time I open a project is kind of annoying lol.
Steps to reproduce
Create a scene containing a Skeleton3D with bones, create a BoneAttachment3D that targets a bone, save the scene, then close and reopen the project.
The text was updated successfully, but these errors were encountered:
Kalcen
changed the title
BoneAttachment3D Generates An Error Message On Project Startup
BoneAttachment3D Generates Some Error Messages On Project Startup
Sep 14, 2023
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Windows 10
Issue description
When a project is opened that contains a scene that uses a BoneAttachment3D node, 3 possible error messages are generated. The first two occur if you closed the project without closing the scene containing the BoneAttachemnt3D node:
An third error is generated 3 consecutive times instead of the previous two if you close out of the scene before closing out of the project:
As far as I'm aware these bugs don't impact anything? But clicking the Clear Output button every time I open a project is kind of annoying lol.
Steps to reproduce
Create a scene containing a Skeleton3D with bones, create a BoneAttachment3D that targets a bone, save the scene, then close and reopen the project.
Minimal reproduction project
BoneAttachmentError.zip
The text was updated successfully, but these errors were encountered: