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Compatibility Renderer Soft Shadows at locked at PCF5 at runtime #83380

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mrjustaguy opened this issue Oct 15, 2023 · 1 comment · Fixed by #83998
Closed

Compatibility Renderer Soft Shadows at locked at PCF5 at runtime #83380

mrjustaguy opened this issue Oct 15, 2023 · 1 comment · Fixed by #83998

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@mrjustaguy
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Godot version

4.2 beta 1

System information

Godot v4.2.beta (ee118e7) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)

Issue description

Soft Shadows change in the editor properly, however when running the project, the Soft Shadows are locked at PCF5 (Directional and Spot, Omni doesn't have PCF implemented yet.)

Steps to reproduce

Examine soft shadows and compare between editor and runtime

Minimal reproduction project

N/A

@clayjohn
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Probably the same fix as #83141

@clayjohn clayjohn added this to the 4.2 milestone Oct 15, 2023
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