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Compatibility Renderer Soft Shadows at locked at PCF5 at runtime #83380
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Probably the same fix as #83141 |
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Godot version
4.2 beta 1
System information
Godot v4.2.beta (ee118e7) - Windows 10.0.22621 - GLES3 (Compatibility) - AMD Radeon RX 6600 (Advanced Micro Devices, Inc.; 31.0.21031.1005) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
Issue description
Soft Shadows change in the editor properly, however when running the project, the Soft Shadows are locked at PCF5 (Directional and Spot, Omni doesn't have PCF implemented yet.)
Steps to reproduce
Examine soft shadows and compare between editor and runtime
Minimal reproduction project
N/A
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