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Vulkan: Mipmap LOD bias settings behave incorrectly when there are multiple viewports rendering 3D #84083

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Calinou opened this issue Oct 27, 2023 · 0 comments · Fixed by #84637

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@Calinou
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Calinou commented Oct 27, 2023

Godot version

4.1.2, 4.2.beta3

System information

Fedora 38, GeForce RTX 4090 (NVIDIA 535.113.01)

Issue description

The mipmap LOD bias that is last updated (either automatically via Scaling 3D Scale set below 1.0, or manually with the Texture Mipmap Bias property) affects all viewports.

This can be noticed when adjusting properties in the inspector too.

simplescreenrecorder-2023-10-28_00.36.07.mp4

Steps to reproduce

Create a scene with 2 viewports rendering the same scene, then adjust Scaling 3D Scale and/or Texture Mipmap Bias on either of them (but not with the same values on both).

Minimal reproduction project

test_mipmap_lod_bias_multi_viewport.zip

@Calinou Calinou changed the title Mipmap LOD bias settings behave incorrectly when there are multiple viewports rendering 3D Vulkan: Mipmap LOD bias settings behave incorrectly when there are multiple viewports rendering 3D Oct 27, 2023
@clayjohn clayjohn added this to the 4.3 milestone Nov 8, 2023
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