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"Create Emission Points From Node" doesn't filter out non Node3D nodes when it should. #84889

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Stronkkey opened this issue Nov 14, 2023 · 0 comments · Fixed by #84891
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@Stronkkey
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Godot version

4.1.3 stable.arch_linux

System information

Artix Linux Godot v4.1.3 stable.arch_linux

Issue description

The Node selection window in "Create Emission Points From Node" doesn't filter out Node3D Nodes.
2023-11-14T16:00:12,622759893+01:00
Trying to select any non Node3D instance gives an error message ""{NodeType}" doesn't inherit from Node3D".

Steps to reproduce

  1. Create a 3D particle emitter
  2. Create a non Node3D Node
  3. Click on the "Create Emission Points From Node" option over the viewport.
  4. The non Node3D Node appears to be selectable when it shouldn't

Minimal reproduction project

N/A

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3 participants