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GDExtension code could use new c apis available in newer iOS. This hard coded minimum os version in Info.plist will cause rejection when submitting binary to App Store.
Steps to reproduce
Create a gdextension using fmemopen(), which is a new api since iOS 11. And submit the app to App Store, the submission will fail with error:
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
4.1.1 is outdated, 4.1.3 and 4.2 defaults to 12.0, for GDExtension you can use ios_min_version=VERSION command line argument. Also, you can use @available around your code. But it's probably enough to change min. version in the exported project (will be configurable on export in 4.3 - #84162).
Godot version
Godot v4.1.1.stable
System information
macOS 13.6.1 - Vulkan (Compatibility) - AMD Radeon Pro 560X OpenGL Engine - Intel(R) Core(TM) i7-8850H CPU @ 2.60GHz (12 Threads)
Issue description
GDExtension code could use new c apis available in newer iOS. This hard coded minimum os version in Info.plist will cause rejection when submitting binary to App Store.
Steps to reproduce
Create a gdextension using fmemopen(), which is a new api since iOS 11. And submit the app to App Store, the submission will fail with error:
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: