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I quickly deleted the path to rcedit because I was annoyed with how it opens an instance of the windows game on exit, and the next time I tried to export new instances of wine just kept opening forever until I killed them all in a batch in Activity Monitor. Godot froze and never recovered.
Steps to reproduce
Define a wine directory in Editor Settings for Windows exports, then try to export for windows on macOS.
Minimal reproduction project (MRP)
Should happen with any.
The text was updated successfully, but these errors were encountered:
This should be a relatively easy issue to tackle for new contributors. The relevant code is in platform/windows/export/export_plugin.cpp, and most likely it needs to check that both Wine and Rcedit are configured before attempting to use either.
I can't reproduce it. And that's a really strange behavior, without rcedit path it should fall back to default value (relative rcedit without path) and run wine once. It will work if rcedit is in the wine PATH or result Could not start rcedit executable. error. But nothing should attempt to run wine multiple times.
Tested versions
System information
MacOS 14.4
Issue description
I quickly deleted the path to rcedit because I was annoyed with how it opens an instance of the windows game on exit, and the next time I tried to export new instances of wine just kept opening forever until I killed them all in a batch in Activity Monitor. Godot froze and never recovered.
Steps to reproduce
Define a wine directory in Editor Settings for Windows exports, then try to export for windows on macOS.
Minimal reproduction project (MRP)
Should happen with any.
The text was updated successfully, but these errors were encountered: