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The mouse wheel events are sent in a single frame, the down and up events are sent at once, by design, this should probably be documented better though
Tested versions
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2080 Ti (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)
Issue description
The function
is_mouse_button_pressed()
works with mouse indices like 1 for left mouse button, it does not for 6 or 7 which are wheel left and right:Steps to reproduce
Run and press your mouse wheel to the left.
Minimal reproduction project (MRP)
BugReport.zip
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