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I can't reproduce this on 4.3.dev b091162 (Linux, GeForce RTX 4090 with NVIDIA 550.67). I tested both Forward+ and Mobile, both give out the same appearance regardless of whether I'm using a single-precision or double-precision build.
Tested versions
Untested versions but suspicious
https://github.com/godotengine/godot/releases/tag/4.2.2-stable (double)
System information
Windows 11, Nvidia 3090, Vulkan forward+
Issue description
https://youtu.be/cNQ9ksd5cAw
Fog seems to be not working correctly. Seems to be split into layers instead of being even.
Steps to reproduce
Turning on fog causes this to happen on V-Sekai/godot-crappy-contraptions@0fff44f
Minimal reproduction project (MRP)
godot-crappy-contraptions-main.zip
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