You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The collision box is centered on the object's origin (which is at the bottom center), rather than the object's center.
Note: the origin of the asset is at the bottom center, for easy placement.
Steps to reproduce
Import an asset with an origin that is offset from the center of the object.
Go to Import > Advanced > Check the Physics checkbox > add a box collision shape.
Minimal reproduction project (MRP)
I can download the asset, but basically Kaykit Prototype Bits should work to replicable the issue.
The text was updated successfully, but these errors were encountered:
Tested versions
4.3dev6
System information
Godot v4.3.dev6 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 31.0.15.4626) - Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz (12 Threads)
Issue description
The collision box is centered on the object's origin (which is at the bottom center), rather than the object's center.
Note: the origin of the asset is at the bottom center, for easy placement.
Steps to reproduce
Import an asset with an origin that is offset from the center of the object.
Go to Import > Advanced > Check the Physics checkbox > add a box collision shape.
Minimal reproduction project (MRP)
I can download the asset, but basically Kaykit Prototype Bits should work to replicable the issue.
The text was updated successfully, but these errors were encountered: