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When i set my animations to snap to 60fps in the animationplayer, and i close the program, reopen it, it changes the 60fps to 59.9999. for all my animations
Steps to reproduce
create new project
create a node
add animationplayer to it and create an animation.
Tested versions
Godot 4.2.2 Stable
tested in Godot 3.5.3 Stable and it works correctly
System information
Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 SUPER (NVIDIA; 31.0.15.5222) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)
Issue description
When i set my animations to snap to 60fps in the animationplayer, and i close the program, reopen it, it changes the 60fps to 59.9999. for all my animations
Steps to reproduce
Minimal reproduction project (MRP)
TestProject.zip
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