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Godot Changing AnimationPlayer Snap Settings in FPS Mode #92273

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SirJordzy opened this issue May 23, 2024 · 2 comments · Fixed by #92670
Closed

Godot Changing AnimationPlayer Snap Settings in FPS Mode #92273

SirJordzy opened this issue May 23, 2024 · 2 comments · Fixed by #92670

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@SirJordzy
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SirJordzy commented May 23, 2024

Tested versions

Godot 4.2.2 Stable
tested in Godot 3.5.3 Stable and it works correctly

System information

Godot v4.2.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 SUPER (NVIDIA; 31.0.15.5222) - AMD Ryzen 7 5800X 8-Core Processor (16 Threads)

Issue description

When i set my animations to snap to 60fps in the animationplayer, and i close the program, reopen it, it changes the 60fps to 59.9999. for all my animations

Steps to reproduce

  1. create new project
  2. create a node
  3. add animationplayer to it and create an animation.
  4. change snap to 60fps
  5. save node as scene
  6. close program
  7. reopen program to find it changed

Minimal reproduction project (MRP)

TestProject.zip

@SirJordzy SirJordzy changed the title Godot Changing AnimationPlayer Snap Settings Godot Changing AnimationPlayer Snap Settings in FPS Mode May 23, 2024
@JekSun97
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I cannot produce this problem, I repeated the steps described, and when opening the value 60 was preserved
11

@SirJordzy
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SirJordzy commented May 23, 2024

@JekSun97

2024-05-23.02-49-19.mp4

heres a video of me reproducing it

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4 participants