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No way to get available audio driver names in Godot 4 #92589

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Variable-ind opened this issue May 31, 2024 · 2 comments
Closed

No way to get available audio driver names in Godot 4 #92589

Variable-ind opened this issue May 31, 2024 · 2 comments

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@Variable-ind
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Tested versions

4.3.beta1

System information

Linux mint

Issue description

Hy, i'm updating a project (it's a pixelorama extension) from Godot 3 to 4 and i am unable to find any equivalent of

OS.get_audio_driver_count()
OS.get_audio_driver_name()

please add them if they aren't, or tell me about the equivalents of the above methods
(I know that you can set the audio server from command line but it'll become annoying for the users of my extension so i prefer not to use it)

Steps to reproduce

(none)

Minimal reproduction project (MRP)

(none)

@AThousandShips
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Feature proposals are tracked here, this is for bugs. Please open a proposal instead.

@AThousandShips AThousandShips closed this as not planned Won't fix, can't repro, duplicate, stale May 31, 2024
@Calinou
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Calinou commented Jun 1, 2024

Proposal opened: godotengine/godot-proposals#9858

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