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Reproducible in: v4.3.beta2.official [b75f048], v4.2 and later
Not Reproducible in: v3.5 and later
System information
Windows 10 - v4.3.beta2.official [b75f048] - GLES 3.0.0 Angle (Compatibility) [Intel R HD Graphics (0x00000102) Direct3D 11 vs__4_1 ps_4_1, D3D11-9.17.10.4459]]
Issue description
When creating a TileSetAtlasSource (preferably with an image larger than 200px), set the editor's grid to a smaller region snap than the image, causing poor performance when the grid is rendered.
2024-06-24.11-23-36.mp4
Steps to reproduce
Create a TileMapLayer/TileMap
Assign a new TileSet
Add an Atlas texture
In the "Configure" section, write a minimum value for the region to fit (preferably smaller than the texture size)
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Windows 10 - v4.3.beta2.official [b75f048] - GLES 3.0.0 Angle (Compatibility) [Intel R HD Graphics (0x00000102) Direct3D 11 vs__4_1 ps_4_1, D3D11-9.17.10.4459]]
Issue description
When creating a TileSetAtlasSource (preferably with an image larger than 200px), set the editor's grid to a smaller region snap than the image, causing poor performance when the grid is rendered.
2024-06-24.11-23-36.mp4
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: