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[3.x] Fix multiple issues with CSGPolygon #49314

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merged 1 commit into from
Aug 12, 2021

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madmiraal
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3.x version of #49313.

Note: Although I've marked this as breaks compat, because it changes the way the shapes are created by fixing the way MODE_PATH ROTATION_PATH modes affect extrusion rotations, changes the UV material mappings, reverses the way MODE_PATH normals are defined (i.e. no longer requires them to be inverted see comment), and restricts the valid values for MODE_PATH's path_interval, I still think the quality of the fixes make it viable for 3.4, but the changes would need to be mentioned in the release notes.

@sairam4123
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For my game, I need to have path set to 0.25 for csg mesh to work, but in this case I guess it wouldn't work.

@madmiraal
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Updated to fix bug identified by @stebulba here, and increased the granularity of path_interval in the editor to 0.05 to allow values like 0.25.

@madmiraal
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Updated with suggested changes to the documentation included in #49313.

@akien-mga akien-mga merged commit bf383a3 into godotengine:3.x Aug 12, 2021
@akien-mga
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Thanks!

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3 participants