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[3.x] Add Image::fill_rect method #52457

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merged 2 commits into from
Nov 24, 2021
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@kleonc kleonc commented Sep 7, 2021

3.x version of #52456.

@kleonc kleonc requested a review from a team as a code owner September 7, 2021 08:42
@kleonc kleonc requested a review from a team as a code owner September 7, 2021 09:21
@YeldhamDev YeldhamDev added this to the 3.4 milestone Sep 7, 2021
@kleonc kleonc force-pushed the image-fill-rect-3x branch 2 times, most recently from c5bf566 to 8a622c0 Compare September 8, 2021 10:33
@AaronRecord
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AaronRecord commented Sep 8, 2021

Did some basic profiling for fun using the CI builds, depending on the situation the new fill method is about ~7-11 times faster than the current 3.x one.

script used
extends TextureRect


var image := Image.new()


func _ready() -> void:
	image.create(1000, 1000, false, Image.FORMAT_RGBA8)


func _process(delta: float) -> void:
	var start := OS.get_ticks_msec()
	for i in 1000:
		image.fill(Color(rand_range(0, 1), rand_range(0, 1), rand_range(0, 1)))
	print(OS.get_ticks_msec() - start)

@kleonc kleonc force-pushed the image-fill-rect-3x branch 2 times, most recently from 2957b65 to d9166f7 Compare September 8, 2021 19:13
@akien-mga akien-mga modified the milestones: 3.4, 3.5 Nov 8, 2021
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Could use a rebase to be safe.

@akien-mga akien-mga merged commit 888f8ce into godotengine:3.x Nov 24, 2021
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Thanks!

@kleonc kleonc deleted the image-fill-rect-3x branch November 24, 2021 16:54
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4 participants