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[3.x] Fix touch events when using smartphone AR with WebXR #56819

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merged 1 commit into from
Jan 17, 2022

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@dsnopek dsnopek commented Jan 15, 2022

After #55869, Control's on a CanvasLayer will actually be shown on the screen when using smartphone AR. However, the Controls don't recognize any screen touch or drag events.

This PR will generate InputEventScreenTouch and InputEventScreenDrag events when using smartphone AR, so the Controls will actually work!

To implement this, I needed to use a piece of information from WebXR (XRInputSource.targetRayMode) that I think would also be useful for game developers, so this also adds a new method to the API: WebXRInterface.get_controller_target_ray_mode()

Discussed briefly on RocketChat with @akien-mga that this could be done only for 3.x for now, until we're actually able to test WebXR on 4.x.

@dsnopek dsnopek requested a review from a team as a code owner January 15, 2022 18:22
@dsnopek dsnopek added this to the 3.5 milestone Jan 15, 2022
@dsnopek dsnopek requested a review from a team January 15, 2022 18:23
@dsnopek dsnopek added the bug label Jan 15, 2022
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dsnopek commented Jan 15, 2022

Ah, looks like my local 3.x branch was out-of-date. I'll rebase, test and force push in a little bit.

@dsnopek dsnopek force-pushed the webxr-ar-touch-events-squashed branch 2 times, most recently from a087247 to aadb1be Compare January 15, 2022 20:27
@dsnopek dsnopek force-pushed the webxr-ar-touch-events-squashed branch from aadb1be to e39f628 Compare January 15, 2022 20:55
@akien-mga akien-mga merged commit 64ef373 into godotengine:3.x Jan 17, 2022
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Thanks!

dsnopek added a commit to dsnopek/godot that referenced this pull request Oct 7, 2022
dsnopek added a commit to dsnopek/godot that referenced this pull request Oct 27, 2022
dsnopek added a commit to dsnopek/godot that referenced this pull request Nov 10, 2022
dsnopek added a commit to dsnopek/godot that referenced this pull request Nov 11, 2022
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2 participants