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[3.x] SpaceBullet::recover_from_penetration: skip compound shapes without child shapes #59864

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rburing
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@rburing rburing commented Apr 4, 2022

Before, this case would incorrectly be treated as an error, causing an early return, in particular skipping other possibly relevant shapes.

Fixes #59826 (which involves a GridMap without any collision shapes, causing depenetration from the floor to be skipped)

…hild shapes

Before, this case would incorrectly get caught as an error, causing an
early return, in particular skipping other possibly relevant shapes.
@rburing rburing requested a review from a team as a code owner April 4, 2022 09:17
@akien-mga akien-mga added this to the 3.5 milestone Apr 4, 2022
@akien-mga akien-mga merged commit 288dbe4 into godotengine:3.x Apr 29, 2022
@akien-mga
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Thanks!

@akien-mga
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Cherry-picked for 3.4.5.

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