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GDNative: Expose String::num_uint64, and use bool in capitalized versions #63136

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merged 1 commit into from
Jul 18, 2022

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@akien-mga akien-mga commented Jul 18, 2022

Exposed in Core API 1.3 added in 3.5.

Supersedes #50806.

…versions

Exposed in Core API 1.3 added in 3.5.
memnew_placement(&result, String(String::num_int64(p_num, p_base, true)));
memnew_placement(&result, String(String::num_int64(p_num, p_base, p_capitalize_hex)));
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It made no sense to have a p_capitalize_hex argument but always use true.
This could have been fixed by simply removing the bool, but that would break the API so instead I used it.

@akien-mga akien-mga merged commit 7e9f55c into godotengine:3.x Jul 18, 2022
@akien-mga akien-mga deleted the 3.x-gdnative-string-num-uint64 branch July 18, 2022 08:10
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