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[question] Oculus Go / Oculus Quest support #50

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Jummit opened this issue Nov 7, 2018 · 3 comments
Closed

[question] Oculus Go / Oculus Quest support #50

Jummit opened this issue Nov 7, 2018 · 3 comments

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@Jummit
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Jummit commented Nov 7, 2018

Is the Oculus Go supported (and if it is, the Quest will probably work as well), and if not, is it being considered doing? I want to buy a Oculus Quest, which runs a modified version of android, and make some games for it. Will I be able to use Godot?

@BastiaanOlij
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Sorry for the very late response, GearVR and Oculus Go (and presumably quest) use the VrApi SDK from Oculus.

We're working on a driver for those here: https://github.com/GodotVR/godot_gearvr but its slow going mostly due to lack of experience on my part with Android.

@Jummit
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Jummit commented Jan 10, 2019

When will this be usable? Before or after the Quest comes out? I know that the release isn't known yet, but do you need the Quest to make this?

@BastiaanOlij
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Yes a Quest would be handy :)

Development of this is situated here: https://github.com/GodotVR/godot_oculus_mobile and right now Fredia has taken the lead on this so its a good idea to keep an eye on his fork here: https://github.com/m4gr3d/godot_oculus_mobile

I'm closing this issue as it is unrelated to OpenVR :)

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