A virtual creature evolution simulation originally written by Eric Laukien. It is based on simulations such as Karl Sim's Evolved Virtual Creatures Evolution Simulation. Creatures are created from blocks and are controlled via neural networks. These creatures live in a voxel landscape.
Uses Bullet physics and a homebrew graphics engine using OpenGL.
To compile, link to these libraries:
- OpenGL
- GLEW
- SDL
- SDL_image
- Bullet Physics
- LUA
- OpenAL
- LibOgg
- LibVorbis