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This is a point release following the 2022-3.0.0 release with some bug fixes to the Frame Profiler.

AGI's Frame Profiler allows you to conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities. With the System Profiler you can perform system-wide tracing and analysis to gain insight into the resources used by your game and system services, such as GPU, CPU, memory, battery, and GPU counters.

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This is a major release of AGI that contains a lot of bug fixes and a new UI for the AGI Frame Profiler. With this stable release, AGI is going out of beta with both the System and Frame Profiler. AGI's Frame Profiler allows you to conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities. With the System Profiler you can perform system-wide tracing and analysis to gain insight into the resources used by your game and system services, such as GPU, CPU, memory, battery, and GPU counters.

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This is a minor update beta release of AGI that contains some bug fixes and polish of the AGI Frame Profiler. With the AGI Frame Profiler you can conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities.

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This beta release of the Android GPU Inspector introduces the AGI Frame Profiler. With the AGI Frame Profiler you can conduct an in-depth analysis of a single frame of your application to pinpoint the exact location of any GPU bottlenecks. To help you do that, AGI displays timing information and GPU counters for each render pass. You can also explore textures, meshes, geometry, shaders, and render pipelines associated with each draw call to find optimization opportunities.

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This is the first release of Android GPU Inspector. This is a beta release, there are known issues. Please refer to our issues page. Specifically, there is an issue on MacOS opening AGI trace files from Finder.