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__SK_FORCE_IMAGE_DECODER_LINKING in CMake example #7

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@ilelann ilelann commented Jul 4, 2016

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prevents a crash when trying to encode result in png file
dacap referenced this pull request in aseprite/skia Jul 11, 2016
…:120001 of https://codereview.chromium.org/1890483002/ )

Reason for revert:
many unexpected GM diffs across GPU+CPU configs on Windows (hopefully just text masks on GPU?).   seems like we pick a different srcover variant in some places.

Original issue's description:
> Move CPU feature detection to its own file.
>
>    - Moves CPU feature detection to its own file.
>    - Cleans up some redundant feature detection scattered around core/ and opts/.
>    - Can now detect a few new CPU features:
>        * F16C     -> Intel f16<->f32 instructions, added between AVX and AVX2
>        * FMA      -> Intel FMA instructions, added at the same time as AVX2
>        * VFP_FP16 -> ARM f16<->f32 instructions, quite common
>        * NEON_FMA -> ARM FMA instructions, also quite common
>        * SSE and SSE3... why not?
>
> This new internal API makes it very cheap to do fine-grained runtime CPU
> feature detection.  Redundant calls to SkCpu::Supports() should be eliminated
> and it's hoistable out of loops.  It compiles away entirely when we have the
> appropriate instructions available at compile time.
>
> This means we can call it to guard even a little snippet of 1 or 2 instructions
> right where needed and let inlining hoist the check (if any at all) up to
> somewhere that doesn't hurt performance.  I've explained how I made this work
> in the private section of the new header.
>
> Once this lands and bakes a bit, I'll start following up with CLs to use it more
> and to add a bunch of those little 1-2 instruction snippets we've been wanting,
> e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
> (for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607

TBR=fmalita@chromium.org,herb@google.com,reed@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1892643003
dacap referenced this pull request in aseprite/skia Jul 11, 2016
… id:120001 of https://codereview.chromium.org/1885863004/ )

Reason for revert:
breaking bots

Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1896013003
dacap referenced this pull request in aseprite/skia Jul 11, 2016
…hset #7 id:40002 of https://codereview.chromium.org/1928123002/ )

Reason for revert:
Breaks TSAN
https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN/builds/6387/steps/dm/logs/stdio

Original issue's description:
> Introduce SkGammas type to represent ICC gamma curves
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1928123002
>
> Committed: https://skia.googlesource.com/skia/+/7b2c6dd8c918209cb92e1338905d511c68da3eb2

TBR=scroggo@google.com,reed@google.com,brianosman@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/1933863002
dacap referenced this pull request in aseprite/skia Jul 11, 2016
…ps://codereview.chromium.org/1978573003/ )

Reason for revert:
sk_app/WindowContext.cpp is missing. Need to add file and resubmit.

Original issue's description:
> Add OpenGL context to Viewer.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1978573003
>
> Committed: https://skia.googlesource.com/skia/+/56a11e4d6f3d436a3c2497c9c9e71a117d78a93f

TBR=brianosman@google.com,bsalomon@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/1990893002
dacap referenced this pull request in aseprite/skia Jul 11, 2016
…s (patchset #7 id:120001 of https://codereview.chromium.org/2043393002/ )

Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.

Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08da

TBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2062133004
jameswalmsley pushed a commit to jameswalmsley/skia that referenced this pull request Aug 8, 2016
Added sk_canvas_draw_round_rect, sk_path_transform, sk_path_clone
@rmistry
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rmistry commented Dec 10, 2020

Closing old PRs with conflicts

@rmistry rmistry closed this Dec 10, 2020
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2 participants