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gamesmanagement-gen.go
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// Copyright 2019 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Code generated file. DO NOT EDIT.
// Package gamesmanagement provides access to the Google Play Game Services Management API.
//
// For product documentation, see: https://developers.google.com/games/services
//
// Creating a client
//
// Usage example:
//
// import "google.golang.org/api/gamesmanagement/v1management"
// ...
// ctx := context.Background()
// gamesmanagementService, err := gamesmanagement.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for authentication.
//
// For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// Other authentication options
//
// To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
//
// gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
//
// config := &oauth2.Config{...}
// // ...
// token, err := config.Exchange(ctx, ...)
// gamesmanagementService, err := gamesmanagement.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See https://godoc.org/google.golang.org/api/option/ for details on options.
package gamesmanagement // import "google.golang.org/api/gamesmanagement/v1management"
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strconv"
"strings"
googleapi "google.golang.org/api/googleapi"
gensupport "google.golang.org/api/internal/gensupport"
option "google.golang.org/api/option"
htransport "google.golang.org/api/transport/http"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
const apiId = "gamesManagement:v1management"
const apiName = "gamesManagement"
const apiVersion = "v1management"
const basePath = "https://www.googleapis.com/games/v1management/"
// OAuth2 scopes used by this API.
const (
// Create, edit, and delete your Google Play Games activity
GamesScope = "https://www.googleapis.com/auth/games"
)
// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
scopesOption := option.WithScopes(
"https://www.googleapis.com/auth/games",
)
// NOTE: prepend, so we don't override user-specified scopes.
opts = append([]option.ClientOption{scopesOption}, opts...)
client, endpoint, err := htransport.NewClient(ctx, opts...)
if err != nil {
return nil, err
}
s, err := New(client)
if err != nil {
return nil, err
}
if endpoint != "" {
s.BasePath = endpoint
}
return s, nil
}
// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.Achievements = NewAchievementsService(s)
s.Applications = NewApplicationsService(s)
s.Events = NewEventsService(s)
s.Players = NewPlayersService(s)
s.Quests = NewQuestsService(s)
s.Rooms = NewRoomsService(s)
s.Scores = NewScoresService(s)
s.TurnBasedMatches = NewTurnBasedMatchesService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
Achievements *AchievementsService
Applications *ApplicationsService
Events *EventsService
Players *PlayersService
Quests *QuestsService
Rooms *RoomsService
Scores *ScoresService
TurnBasedMatches *TurnBasedMatchesService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementsService(s *Service) *AchievementsService {
rs := &AchievementsService{s: s}
return rs
}
type AchievementsService struct {
s *Service
}
func NewApplicationsService(s *Service) *ApplicationsService {
rs := &ApplicationsService{s: s}
return rs
}
type ApplicationsService struct {
s *Service
}
func NewEventsService(s *Service) *EventsService {
rs := &EventsService{s: s}
return rs
}
type EventsService struct {
s *Service
}
func NewPlayersService(s *Service) *PlayersService {
rs := &PlayersService{s: s}
return rs
}
type PlayersService struct {
s *Service
}
func NewQuestsService(s *Service) *QuestsService {
rs := &QuestsService{s: s}
return rs
}
type QuestsService struct {
s *Service
}
func NewRoomsService(s *Service) *RoomsService {
rs := &RoomsService{s: s}
return rs
}
type RoomsService struct {
s *Service
}
func NewScoresService(s *Service) *ScoresService {
rs := &ScoresService{s: s}
return rs
}
type ScoresService struct {
s *Service
}
func NewTurnBasedMatchesService(s *Service) *TurnBasedMatchesService {
rs := &TurnBasedMatchesService{s: s}
return rs
}
type TurnBasedMatchesService struct {
s *Service
}
// AchievementResetAllResponse: This is a JSON template for achievement
// reset all response.
type AchievementResetAllResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#achievementResetAllResponse.
Kind string `json:"kind,omitempty"`
// Results: The achievement reset results.
Results []*AchievementResetResponse `json:"results,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementResetAllResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementResetAllResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementResetMultipleForAllRequest: This is a JSON template for
// multiple achievements reset all request.
type AchievementResetMultipleForAllRequest struct {
// AchievementIds: The IDs of achievements to reset.
AchievementIds []string `json:"achievement_ids,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string
// gamesManagement#achievementResetMultipleForAllRequest.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementIds") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementIds") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *AchievementResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementResetMultipleForAllRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementResetResponse: This is a JSON template for an achievement
// reset response.
type AchievementResetResponse struct {
// CurrentState: The current state of the achievement. This is the same
// as the initial state of the achievement.
// Possible values are:
// - "HIDDEN"- Achievement is hidden.
// - "REVEALED" - Achievement is revealed.
// - "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// DefinitionId: The ID of an achievement for which player state has
// been updated.
DefinitionId string `json:"definitionId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#achievementResetResponse.
Kind string `json:"kind,omitempty"`
// UpdateOccurred: Flag to indicate if the requested update actually
// occurred.
UpdateOccurred bool `json:"updateOccurred,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentState") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentState") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementResetResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementResetResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EventsResetMultipleForAllRequest: This is a JSON template for
// multiple events reset all request.
type EventsResetMultipleForAllRequest struct {
// EventIds: The IDs of events to reset.
EventIds []string `json:"event_ids,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#eventsResetMultipleForAllRequest.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "EventIds") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "EventIds") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EventsResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
type NoMethod EventsResetMultipleForAllRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesPlayedResource: This is a JSON template for metadata about a
// player playing a game with the currently authenticated user.
type GamesPlayedResource struct {
// AutoMatched: True if the player was auto-matched with the currently
// authenticated user.
AutoMatched bool `json:"autoMatched,omitempty"`
// TimeMillis: The last time the player played the game in milliseconds
// since the epoch in UTC.
TimeMillis int64 `json:"timeMillis,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "AutoMatched") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AutoMatched") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesPlayedResource) MarshalJSON() ([]byte, error) {
type NoMethod GamesPlayedResource
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesPlayerExperienceInfoResource: This is a JSON template for 1P/3P
// metadata about the player's experience.
type GamesPlayerExperienceInfoResource struct {
// CurrentExperiencePoints: The current number of experience points for
// the player.
CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
// CurrentLevel: The current level of the player.
CurrentLevel *GamesPlayerLevelResource `json:"currentLevel,omitempty"`
// LastLevelUpTimestampMillis: The timestamp when the player was leveled
// up, in millis since Unix epoch UTC.
LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
// NextLevel: The next level of the player. If the current level is the
// maximum level, this should be same as the current level.
NextLevel *GamesPlayerLevelResource `json:"nextLevel,omitempty"`
// ForceSendFields is a list of field names (e.g.
// "CurrentExperiencePoints") to unconditionally include in API
// requests. By default, fields with empty values are omitted from API
// requests. However, any non-pointer, non-interface field appearing in
// ForceSendFields will be sent to the server regardless of whether the
// field is empty or not. This may be used to include empty fields in
// Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentExperiencePoints")
// to include in API requests with the JSON null value. By default,
// fields with empty values are omitted from API requests. However, any
// field with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *GamesPlayerExperienceInfoResource) MarshalJSON() ([]byte, error) {
type NoMethod GamesPlayerExperienceInfoResource
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// GamesPlayerLevelResource: This is a JSON template for 1P/3P metadata
// about a user's level.
type GamesPlayerLevelResource struct {
// Level: The level for the user.
Level int64 `json:"level,omitempty"`
// MaxExperiencePoints: The maximum experience points for this level.
MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
// MinExperiencePoints: The minimum experience points for this level.
MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
// ForceSendFields is a list of field names (e.g. "Level") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Level") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *GamesPlayerLevelResource) MarshalJSON() ([]byte, error) {
type NoMethod GamesPlayerLevelResource
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// HiddenPlayer: This is a JSON template for the HiddenPlayer resource.
type HiddenPlayer struct {
// HiddenTimeMillis: The time this player was hidden.
HiddenTimeMillis int64 `json:"hiddenTimeMillis,omitempty,string"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#hiddenPlayer.
Kind string `json:"kind,omitempty"`
// Player: The player information.
Player *Player `json:"player,omitempty"`
// ForceSendFields is a list of field names (e.g. "HiddenTimeMillis") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "HiddenTimeMillis") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *HiddenPlayer) MarshalJSON() ([]byte, error) {
type NoMethod HiddenPlayer
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// HiddenPlayerList: This is a JSON template for a list of hidden
// players.
type HiddenPlayerList struct {
// Items: The players.
Items []*HiddenPlayer `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#hiddenPlayerList.
Kind string `json:"kind,omitempty"`
// NextPageToken: The pagination token for the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *HiddenPlayerList) MarshalJSON() ([]byte, error) {
type NoMethod HiddenPlayerList
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Player: This is a JSON template for a Player resource.
type Player struct {
// AvatarImageUrl: The base URL for the image that represents the
// player.
AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
// BannerUrlLandscape: The url to the landscape mode player banner
// image.
BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
// BannerUrlPortrait: The url to the portrait mode player banner image.
BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
// DisplayName: The name to display for the player.
DisplayName string `json:"displayName,omitempty"`
// ExperienceInfo: An object to represent Play Game experience
// information for the player.
ExperienceInfo *GamesPlayerExperienceInfoResource `json:"experienceInfo,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#player.
Kind string `json:"kind,omitempty"`
// LastPlayedWith: Details about the last time this player played a
// multiplayer game with the currently authenticated player. Populated
// for PLAYED_WITH player collection members.
LastPlayedWith *GamesPlayedResource `json:"lastPlayedWith,omitempty"`
// Name: An object representation of the individual components of the
// player's name. For some players, these fields may not be present.
Name *PlayerName `json:"name,omitempty"`
// OriginalPlayerId: The player ID that was used for this player the
// first time they signed into the game in question. This is only
// populated for calls to player.get for the requesting player, only if
// the player ID has subsequently changed, and only to clients that
// support remapping player IDs.
OriginalPlayerId string `json:"originalPlayerId,omitempty"`
// PlayerId: The ID of the player.
PlayerId string `json:"playerId,omitempty"`
// ProfileSettings: The player's profile settings. Controls whether or
// not the player's profile is visible to other players.
ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
// Title: The player's title rewarded for their game activities.
Title string `json:"title,omitempty"`
// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AvatarImageUrl") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Player) MarshalJSON() ([]byte, error) {
type NoMethod Player
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerName: An object representation of the individual components of
// the player's name. For some players, these fields may not be present.
type PlayerName struct {
// FamilyName: The family name of this player. In some places, this is
// known as the last name.
FamilyName string `json:"familyName,omitempty"`
// GivenName: The given name of this player. In some places, this is
// known as the first name.
GivenName string `json:"givenName,omitempty"`
// ForceSendFields is a list of field names (e.g. "FamilyName") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "FamilyName") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerName) MarshalJSON() ([]byte, error) {
type NoMethod PlayerName
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreResetAllResponse: This is a JSON template for a list of
// leaderboard reset resources.
type PlayerScoreResetAllResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#playerScoreResetResponse.
Kind string `json:"kind,omitempty"`
// Results: The leaderboard reset results.
Results []*PlayerScoreResetResponse `json:"results,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreResetAllResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreResetAllResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// PlayerScoreResetResponse: This is a JSON template for a list of reset
// leaderboard entry resources.
type PlayerScoreResetResponse struct {
// DefinitionId: The ID of an leaderboard for which player state has
// been updated.
DefinitionId string `json:"definitionId,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#playerScoreResetResponse.
Kind string `json:"kind,omitempty"`
// ResetScoreTimeSpans: The time spans of the updated score.
// Possible values are:
// - "ALL_TIME" - The score is an all-time score.
// - "WEEKLY" - The score is a weekly score.
// - "DAILY" - The score is a daily score.
ResetScoreTimeSpans []string `json:"resetScoreTimeSpans,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "DefinitionId") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "DefinitionId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *PlayerScoreResetResponse) MarshalJSON() ([]byte, error) {
type NoMethod PlayerScoreResetResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ProfileSettings: This is a JSON template for profile settings
type ProfileSettings struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#profileSettings.
Kind string `json:"kind,omitempty"`
ProfileVisible bool `json:"profileVisible,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ProfileSettings) MarshalJSON() ([]byte, error) {
type NoMethod ProfileSettings
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// QuestsResetMultipleForAllRequest: This is a JSON template for
// multiple quests reset all request.
type QuestsResetMultipleForAllRequest struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#questsResetMultipleForAllRequest.
Kind string `json:"kind,omitempty"`
// QuestIds: The IDs of quests to reset.
QuestIds []string `json:"quest_ids,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *QuestsResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
type NoMethod QuestsResetMultipleForAllRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ScoresResetMultipleForAllRequest: This is a JSON template for
// multiple scores reset all request.
type ScoresResetMultipleForAllRequest struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string gamesManagement#scoresResetMultipleForAllRequest.
Kind string `json:"kind,omitempty"`
// LeaderboardIds: The IDs of leaderboards to reset.
LeaderboardIds []string `json:"leaderboard_ids,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty values are omitted from API requests. However, any non-pointer,
// non-interface field appearing in ForceSendFields will be sent to the
// server regardless of whether the field is empty or not. This may be
// used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ScoresResetMultipleForAllRequest) MarshalJSON() ([]byte, error) {
type NoMethod ScoresResetMultipleForAllRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// method id "gamesManagement.achievements.reset":
type AchievementsResetCall struct {
s *Service
achievementId string
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// Reset: Resets the achievement with the given ID for the currently
// authenticated player. This method is only accessible to whitelisted
// tester accounts for your application.
func (r *AchievementsService) Reset(achievementId string) *AchievementsResetCall {
c := &AchievementsResetCall{s: r.s, urlParams_: make(gensupport.URLParams)}
c.achievementId = achievementId
return c
}
// Fields allows partial responses to be retrieved. See
// https://developers.google.com/gdata/docs/2.0/basics#PartialResponse
// for more information.
func (c *AchievementsResetCall) Fields(s ...googleapi.Field) *AchievementsResetCall {
c.urlParams_.Set("fields", googleapi.CombineFields(s))
return c
}
// Context sets the context to be used in this call's Do method. Any
// pending HTTP request will be aborted if the provided context is
// canceled.
func (c *AchievementsResetCall) Context(ctx context.Context) *AchievementsResetCall {
c.ctx_ = ctx
return c
}
// Header returns an http.Header that can be modified by the caller to
// add HTTP headers to the request.
func (c *AchievementsResetCall) Header() http.Header {
if c.header_ == nil {
c.header_ = make(http.Header)
}
return c.header_
}
func (c *AchievementsResetCall) doRequest(alt string) (*http.Response, error) {
reqHeaders := make(http.Header)
reqHeaders.Set("x-goog-api-client", "gl-go/1.11.0 gdcl/20190926")
for k, v := range c.header_ {
reqHeaders[k] = v
}
reqHeaders.Set("User-Agent", c.s.userAgent())
var body io.Reader = nil
c.urlParams_.Set("alt", alt)
c.urlParams_.Set("prettyPrint", "false")
urls := googleapi.ResolveRelative(c.s.BasePath, "achievements/{achievementId}/reset")
urls += "?" + c.urlParams_.Encode()
req, err := http.NewRequest("POST", urls, body)
if err != nil {
return nil, err
}
req.Header = reqHeaders
googleapi.Expand(req.URL, map[string]string{
"achievementId": c.achievementId,
})
return gensupport.SendRequest(c.ctx_, c.s.client, req)
}
// Do executes the "gamesManagement.achievements.reset" call.
// Exactly one of *AchievementResetResponse or error will be non-nil.
// Any non-2xx status code is an error. Response headers are in either
// *AchievementResetResponse.ServerResponse.Header or (if a response was
// returned at all) in error.(*googleapi.Error).Header. Use
// googleapi.IsNotModified to check whether the returned error was
// because http.StatusNotModified was returned.
func (c *AchievementsResetCall) Do(opts ...googleapi.CallOption) (*AchievementResetResponse, error) {
gensupport.SetOptions(c.urlParams_, opts...)
res, err := c.doRequest("json")
if res != nil && res.StatusCode == http.StatusNotModified {
if res.Body != nil {
res.Body.Close()
}
return nil, &googleapi.Error{
Code: res.StatusCode,
Header: res.Header,
}
}
if err != nil {
return nil, err
}
defer googleapi.CloseBody(res)
if err := googleapi.CheckResponse(res); err != nil {
return nil, err
}
ret := &AchievementResetResponse{
ServerResponse: googleapi.ServerResponse{
Header: res.Header,
HTTPStatusCode: res.StatusCode,
},
}
target := &ret
if err := gensupport.DecodeResponse(target, res); err != nil {
return nil, err
}
return ret, nil
// {
// "description": "Resets the achievement with the given ID for the currently authenticated player. This method is only accessible to whitelisted tester accounts for your application.",
// "httpMethod": "POST",
// "id": "gamesManagement.achievements.reset",
// "parameterOrder": [
// "achievementId"
// ],
// "parameters": {
// "achievementId": {
// "description": "The ID of the achievement used by this method.",
// "location": "path",
// "required": true,
// "type": "string"
// }
// },
// "path": "achievements/{achievementId}/reset",
// "response": {
// "$ref": "AchievementResetResponse"
// },
// "scopes": [
// "https://www.googleapis.com/auth/games"
// ]
// }
}
// method id "gamesManagement.achievements.resetAll":
type AchievementsResetAllCall struct {
s *Service
urlParams_ gensupport.URLParams
ctx_ context.Context
header_ http.Header
}
// ResetAll: Resets all achievements for the currently authenticated
// player for your application. This method is only accessible to
// whitelisted tester accounts for your application.
func (r *AchievementsService) ResetAll() *AchievementsResetAllCall {
c := &AchievementsResetAllCall{s: r.s, urlParams_: make(gensupport.URLParams)}
return c