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Kēki ❤️ #35
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Kēki ❤️ #35
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Here's some comments.
proc/put_out(var/mob/user as mob) | ||
if (!src) return | ||
if (src.litfam) | ||
src.litfam = 0 |
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Why not use initial() for this and below?
slicecolor.color = buffer.color | ||
s.UpdateOverlays(slicecolor,"base") //setting the base overlay of the temporary slice object | ||
src.ClearSpecificOverlays(thing) | ||
staticiterator-- |
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I'm unsure as to the purpose of this line, as well as similar usages below
else | ||
src.clayer-- | ||
return | ||
else if((!(src.litfam)) && (((istype(W,/obj/item/weldingtool) && W:welding)) || (istype(W, /obj/item/device/igniter))) || \ |
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similar toolflag
boutput(user, "<span style=\"color:red\">The icing tube isn't full enough to frost the cake!</span>") | ||
return | ||
var/frostingtype | ||
frostingtype = input("Which frosting style would you like?", "Frosting Style", null) as null|anything in frostingstyles |
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It would be nice and much more user-friendly for mass-making of cakes if this selection could be transferred over to the icing tube self attack.
var/blowout | ||
var/staticiterator = src.overlays.len | ||
for(var/i=1,i<=staticiterator,i++) | ||
if(src.sliced && ("[src.overlay_refs[i]]" == "slice-candle_lit")) |
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could put this inside the other if statement to avoid comparing twice
I missed these in my last PR
Also missed in my big patch, oops
cakes! cakes! cakes! cakes! cakes! cakes! cakes!
more information and DMIs located on the forum post :D
WARNING:
The item path for icing tubes has been modified, so maps will need to be updated. Icing tubes have been turned into bottles so they can be placed in drink dispensers (as opposed to chem dispensers) and players can drink out of them