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proxy.go
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proxy.go
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// Package proxy contains all proxies used by V2Ray.
package proxy // import "github.com/v2ray/v2ray-core/proxy"
import (
"github.com/v2ray/v2ray-core/common/alloc"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/common/protocol"
"github.com/v2ray/v2ray-core/transport/internet"
"github.com/v2ray/v2ray-core/transport/ray"
)
type HandlerState int
const (
HandlerStateStopped = HandlerState(0)
HandlerStateRunning = HandlerState(1)
)
type SessionInfo struct {
Source v2net.Destination
Destination v2net.Destination
User *protocol.User
}
type InboundHandlerMeta struct {
Tag string
Address v2net.Address
Port v2net.Port
AllowPassiveConnection bool
StreamSettings *internet.StreamSettings
}
type OutboundHandlerMeta struct {
Tag string
Address v2net.Address
StreamSettings *internet.StreamSettings
}
// An InboundHandler handles inbound network connections to V2Ray.
type InboundHandler interface {
// Listen starts a InboundHandler.
Start() error
// Close stops the handler to accepting anymore inbound connections.
Close()
// Port returns the port that the handler is listening on.
Port() v2net.Port
}
// An OutboundHandler handles outbound network connection for V2Ray.
type OutboundHandler interface {
// Dispatch sends one or more Packets to its destination.
Dispatch(destination v2net.Destination, payload *alloc.Buffer, ray ray.OutboundRay) error
}