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dispatcher.go
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package udp
import (
"context"
"sync"
"v2ray.com/core/app/dispatcher"
"v2ray.com/core/app/log"
"v2ray.com/core/common/buf"
v2net "v2ray.com/core/common/net"
"v2ray.com/core/transport/ray"
)
type ResponseCallback func(payload *buf.Buffer)
type Dispatcher struct {
sync.RWMutex
conns map[v2net.Destination]ray.InboundRay
dispatcher dispatcher.Interface
}
func NewDispatcher(dispatcher dispatcher.Interface) *Dispatcher {
return &Dispatcher{
conns: make(map[v2net.Destination]ray.InboundRay),
dispatcher: dispatcher,
}
}
func (v *Dispatcher) RemoveRay(dest v2net.Destination) {
v.Lock()
defer v.Unlock()
if conn, found := v.conns[dest]; found {
conn.InboundInput().Close()
conn.InboundOutput().Close()
delete(v.conns, dest)
}
}
func (v *Dispatcher) getInboundRay(ctx context.Context, dest v2net.Destination) (ray.InboundRay, bool) {
v.Lock()
defer v.Unlock()
if entry, found := v.conns[dest]; found {
return entry, true
}
log.Info("UDP|Server: establishing new connection for ", dest)
inboundRay, _ := v.dispatcher.Dispatch(ctx, dest)
v.conns[dest] = inboundRay
return inboundRay, false
}
func (v *Dispatcher) Dispatch(ctx context.Context, destination v2net.Destination, payload *buf.Buffer, callback ResponseCallback) {
// TODO: Add user to destString
log.Debug("UDP|Server: Dispatch request: ", destination)
inboundRay, existing := v.getInboundRay(ctx, destination)
outputStream := inboundRay.InboundInput()
if outputStream != nil {
if err := outputStream.Write(payload); err != nil {
v.RemoveRay(destination)
}
}
if !existing {
go func() {
handleInput(inboundRay.InboundOutput(), callback)
v.RemoveRay(destination)
}()
}
}
func handleInput(input ray.InputStream, callback ResponseCallback) {
for {
data, err := input.Read()
if err != nil {
break
}
callback(data)
}
}