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Update to @webgpu/glslang 0.0.7 #23
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FYI @Kangz |
The Node build is supposed to load synchronously, not asynchronously. It's possible that I messed up the Node build in the 0.0.7 release. In any case, the Node build wasn't supposed to change functionally at all between 0.0.6 and 0.0.7, so there's no reason to upgrade. We shouldn't have to change or update how cts uses glslang until we switch to something more final. |
How about freezing 0.0.6 release in package.json so that newcomers don't get bitten? |
If there is something wrong with the node build I guess I should just fix it and rerelease |
Fixed with @webgpu/glslang 0.0.8 |
When using @webgpu/glslang 0.0.7, code below is needed in
glsl.macro.js
. However this is not working asbabel-plugin-macros
expect synchronous code to happen, causing GLSL to be undefined.How can we solve this @kainino0x?
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