Anti-ghosting:
Limits ghosting behind some moving 3D objects caused by modded FSR3 frame generation in Cyberpunk 2077. Achieves this by placing nearly invisible HUD masks that block frame generation in certain parts of the screen. Offers customization options, including masking parameters on-foot, built-in presets system and presets editor for vehicles.
Contextual Frame Generation:
Allows prioritizing image quality for certain in-game events by automatically turning frame generation on/off without lag or stutter.
For Cyberpunk 2077 2.13:
- redscript 0.5.27+
- Cyber Engine Tweaks 1.33.0+
- RED4ext 1.25.1+
- ArchiveXL 1.16.9+
For Cyberpunk 2077 2.12/2.12a:
- redscript 0.5.17+
- Cyber Engine Tweaks 1.32.0+
- RED4ext 1.25.0+
- ArchiveXL 1.14.3+
- DLSS Enabler 3.00.000.0+
For Cyberpunk 2077 2.13:
- DLSS Enabler Bridge 2077 0.4.3.0+ (the dll file is included in this repo)
For Cyberpunk 2077 2.12/2.12a:
- DLSS Enabler Bridge 2077 0.4.1.0+
Anti-ghosting:
Since 4.0.0-alpha, thanks to a major change in how masks are projected (using the game's world space-to-screen space method, vehicle's position, and camera data to project and transform masks in real-time), the mod is usable with FSR3 FG ON at lower framerates (30+ fps interpolated to 60+ fps, e.g.). The new mask mapping algorithm for vehicles introduced in 4.8.0xl-alpha2 brought further improvements in smoothness at lower framerates.
Contextual Frame Generation:
While there are no framerate limits to use this feature, 55+ base FPS (without frame generation) is recommended due to the perceived smoothness difference between frame generation ON and OFF states.
The mod supports 16:9, 16:10, 21:9, 32:9 and 4:3 screens.
Extract the mod's zip archive to your Cyberpunk 2077 folder.
The repo is configured to be placed 'as is' in the source
folder of the mod's WolvenKit project. To avoid *.reds
files being indexed twice by Redscript extensions for VSCode, open the source
folder in the IDE directly.
The mod supports UI translations. Necessary information on how to prepare a translation (which you can publish later on Nexus) can be found here and here.
https://miro.com/app/board/uXjVNrZBovU=/
@gramern - the idea, design, programming
@danyalzia - programming (especially the Contextual module's logic), code refactoring and advice
@Neclaex - the mod's translation system base contribution
Previous and current releases can be found on the mod's Nexus Mods page.